pygfx.materials.MeshNormalMaterial

class pygfx.materials.MeshNormalMaterial(color='#fff', color_mode='auto', map=None, map_interpolation='linear', side='BOTH', **kwargs)

Bases: MeshAbstractMaterial

Color from Mesh normals.

A material that maps the normal vectors to RGB colors. The flat_shading property can be used to show face normals.