pygfx.materials.VolumeSliceMaterial

class pygfx.materials.VolumeSliceMaterial(plane=(0, 0, 1, 0), **kwargs)

Bases: VolumeBasicMaterial

A material for rendering a slice through a 3D texture at the surface of a mesh. This material is not affected by lights.

property plane

The plane to slice at, represented with 4 floats (a, b, c, d), which make up the equation: ax + by + cz + d = 0 The plane definition applies to the world space (of the scene).