pygfx.objects.Background¶
- class pygfx.objects.Background(geometry=None, material=None, render_mask='opaque', **kwargs)¶
Bases:
WorldObject
The scene’s background.
Can be e.g. a gradient, a static image or a skybox.
- Parameters:
geometry (Geometry) – Must be
None
. Exists for compliance with the generic WorldObject API.material (Material) – The material to use when rendering the background.
kwargs (Any) – Additional kwargs are forwarded to the object’s
base class
.
Examples¶
Rendering Points
Orbit Camera
Text contrast
Use a Skybox
Panzoom Camera
Color Picking
Paint to a texture
Use a Skybox
Transparency 1
Nested Scenes
PBR Rendering 1
Mesh and Volume Slicing 2
Transparency 2
Mesh Picking
Volume and Mesh Slicing 1
Dynamic Environment Map
Subplots 2
PBR Rendering 2
Environment Map Effects
Text waterfall
Mesh with quads
Map Screen to World
Text align
Points with different markers
Validate Skybox
Text justification