Volume Rendering 2ΒΆ

Render three volumes using different world transforms.

volume render2
import imageio.v3 as iio
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import pylinalg as la


canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()

voldata = iio.imread("imageio:stent.npz").astype(np.float32)

geometry = gfx.Geometry(grid=voldata)
material = gfx.VolumeRayMaterial(clim=(0, 2000))

vol1 = gfx.Volume(geometry, material)
vol2 = gfx.Volume(geometry, material)
vol3 = gfx.Volume(geometry, material)
scene.add(vol1, vol2, vol3)

vol2.local.x = -150
vol2.local.scale_z = 0.5

vol3.local.x = 150

camera = gfx.PerspectiveCamera(70, 16 / 9)
camera.show_object(scene, view_dir=(-1, -1, -1), up=(0, 0, 1))
controller = gfx.OrbitController(camera, register_events=renderer)

# A clipping plane at z=0 - only the rotating volume will be affected
material.clipping_planes = [(0, 0, 1, 0)]


def animate():
    rot = la.quat_from_euler((0.005, 0.01), order="XY")
    vol3.local.rotation = la.quat_mul(rot, vol3.local.rotation)

    renderer.render(scene, camera)
    canvas.request_draw()


if __name__ == "__main__":
    canvas.request_draw(animate)
    run()

Total running time of the script: (0 minutes 0.964 seconds)

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